1 Game Board
Squishy Time Rescue.
Squishy Time Rescue.
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What's Inside The Box
Telling Time to the Hour and Half Hour Card Pack
Telling Time by 5-minute Intervals
Telling Time to the Minute and Elapsed Time.
1 Fidget Clock
1 Angler fish token
Skills Covered After 30 Days
- Master telling time to the hour, half hour, 5-minute intervals, and the exact minute using analog and digital clocks
- Understand and solve elapsed time problems with growing independence
- Build confidence in time-telling skills through hands-on, gamified activities
- Strengthen problem-solving and critical thinking through engaging time challenges
Key Features
- Ages 4+
- 2-6 Players (or 1-on-1 fun)
- Quick & Easy Play (10 min)
Educational Standards
Common Core
- CCSS.Math.Content.1.MD.B.3 Tell and write time in hours and half-hours using analog and digital clocks.
- CCSS.Math.Content.2.MD.C.7 Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
- CCSS.Math.Content.3.MD.A.1 Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram.
TEKS
- 1.7E: Tell time to the hour and half hour using analog and digital clocks.
- 2.9G: Read and write time to the nearest one-minute increment using analog and digital clocks and distinguish between a.m. and p.m.
- 3.7C: Determine the solutions to problems involving addition and subtraction of time intervals in minutes using pictorial models or tools such as a 15-minute event plus a 30-minute event equals 45 minutes.
B.E.S.T.
- MA.1.M.2.1 Using analog and digital clocks, tell and write time in hours and half-hours.
- MA.2.M.2.1 Using analog and digital clocks, tell and write time to the nearest five minutes using a.m. and p.m. appropriately. Express portions of an hour using the fractional terms half an hour, half past, quarter of an hour, quarter after and quarter til.
- MA.3.M.2.1 Using analog and digital clocks tell and write time to the nearest minute using a.m. and p.m. appropriately.
- MA.3.M.2.2 Solve one- and two-step real-world problems involving elapsed time.
Ontario
- Grade 2- E2.4 use units of time, including seconds, minutes, hours, and non-standard units, to describe the duration of various events
- Grade 3- E2.6 use analog and digital clocks and timers to tell time in hours, minutes, and seconds
- Grade 4- E2.3 solve problems involving elapsed time by applying the relationships between different units of time
BC
- Grade 3- time concepts
- Grade 4- how to tell time with analog and digital clocks, using 12- and 24-hour clocks
- Grade 5- duration, using measurement of time
Alberta
- Grade 2- Students relate duration to time.
- Grade 3- Students tell time using clocks.
- Grade 4- Students communicate duration with standard units of time.
Manitoba
- 3.SS.1. Relate the passage of time to common activities using non-standard and standard units (minutes, hours, days, weeks, months, years).
- 3.SS.2. Relate the number of seconds to a minute, the number of minutes to an hour, and the number of days to a month in a problem-solving context.
- 4.SS.1. Read and record time using digital and analog clocks, including 24-hour clocks.
New Brunswick
- Grade 3- SS1: Relate the passage of time to common activities using non-standard and standard units (minutes, hours, days, weeks, months, years).
- Grade 3- SS2: Relate the number of seconds to a minute, the number of minutes to an hour and the number of days to a month in a problem-solving context.
- Grade 4- SS.1. Read and record time using digital and analog clocks, including 24-hour clocks.
Newfoundland & Labrador
- 3SS1. Relate the passage of time to common activities, using non-standard and standard units (minutes, hours, days, weeks, months, years).
- 3SS2. Relate the number of seconds to a minute, the number of minutes to an hour and the number of days to a month, in a problem solving context.
- 4SS1 Read and record time, using digital and analog clocks, including 24-hour clocks.
Nova Scotia
- Grade 3- M01 Students will be expected to relate the passage of time to common activities using non-standard and standard units (minutes, hours, days, weeks, months, years).
- Grade 3- M02 Students will be expected to relate the number of seconds to a minute, the number of minutes to an hour, the number of hours to a day, and the number of days to a month in a problem-solving context.
- Grade 4- M01 Students will be expected to read and record time, using digital and analog clocks, including 24- hour clocks.
Prince Edward Island
- 3.SS1 – Relate the passage of time to common activities using non-standard and standard units (minutes, hours, days, weeks, months, years).
- 3.SS2 – Relate the number of seconds to a minute, the number of minutes to an hour and the number of days to a month in a problem-solving context.
- 4.SS1 – Read and record time using digital and analog clocks, including 24-hour clocks.
Saskatchewan
- Grade 3- SS3.1 Demonstrate understanding of the passage of time
- Grade 4- SS4.1 Demonstrate an understanding of time

Families Who Have Already Made Math Fun
What skills does Squishy Time Rescue. build?
How to play Squishy Time Rescue.



Watch How Squishy Time Rescue. Works
Helpful with kids still learning how to read time .
We haven't played yet, but we look forward to it. We love the other games and I'm sure we will love this one as well.
My granddaughter loves this game! It makes telling time fun! I like that the players are playing together as a team to get the squishies to their under the sea homes before the light from the angler fish goes dim. I highly recommend this game!
Such a cute game, perfect for younger learners. I enjoyed playing this with my kids!
This game is fantastic! I had been looking for a hands on way to help my child grasp the concept of telling time on an analog clock and this was just the thing. He now knows the difference between digital and analog. The incorporation of Squishies is a genius way to keep kids engaged being that they are so popular right now. The game it's easy to grasp for my for year old, and the fact that we work together makes it all the more fun. Not only is he learning to tell time, he is picking up on the strategy necessary to get all the Squishies home before dark. We're are almost ready for the more advanced cards to tell time to the minute and elapsed time. I'm pleased with my purchase.
You ask, we answer!
Can students play this independently?
While students can play independently once the rules are introduced, this game is best suited for small groups, math centers, or pairs. It’s especially effective when used with teacher or parent guidance during the first playthrough.
Is this game good for struggling learners?
Yes. Squishy Time Rescue was designed with built-in supports such as visual aids, answer cards, and a manipulative analog clock. These tools help students who struggle with time concepts feel successful and supported.
Can I use this in small groups or classroom centers?
Absolutely. The game is no-prep and ready to go. It’s ideal for use in guided math groups, intervention, or early finisher activities in grades 1–3.
Are the materials safe and durable?
Yes. All components, including the squishies, are made from non-toxic, child-safe materials and are built to withstand repeated classroom and home use.
Is this a competitive or cooperative game?
It is a cooperative game, meaning all players work together to rescue the squishies and beat the game. This builds teamwork and makes gameplay low-stress and inclusive for all learners.
Can this be used with students at different skill levels?
Yes. The game includes differentiated card packs that target a range of time-telling skills. This allows students to play together while working on the level that is most appropriate for them.
What skills does Squishy Time Rescue focus on?
Squishy Time Rescue builds mastery in telling time using both analog and digital clocks. It covers:
- Time to the hour
- Half hour
- Five-minute intervals
- Time to the minute
- Elapsed time problems
This comprehensive coverage supports students in grades 1 through 3.
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