Grade 3 - 75 cards
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Grade 3 - 75 cards
Grade 4 - 75 cards
Grade 5 - 75 cards
4 Double-Sided Nests
Instructions



Really fun and engaging for the kids!
Very fun to play!
Student loved it. Used at end of one hr tutoring. Suggest labeling cards without grade level. Students I removed from box with grade marked so he wouldn’t feel diminished using lower level. Fun game and we came up with some rule amendments
Vocabulary Vultures
Vocabulary Vultures
Vocabulary Vultures builds academic vocabulary — the words that show up across subjects, in complex texts, and on standardized tests in Grades 3–5. Students don't just memorize definitions — they learn words in context, practice using them, and extend their understanding through the graphic organizers in the digital workbook. The result is deeper word knowledge that shows up in reading comprehension, writing, and classroom participation.
Tier 2 words are academic vocabulary words that appear across multiple subjects and contexts — words like analyze, compare, significant, or conclude. They're not everyday conversational words, and they're not highly technical subject-specific terms. They sit in the middle — and they're the words that make the biggest difference in a student's ability to understand what they read and express what they know. Tier 2 vocabulary is a major focus of Grade 3–5 ELA instruction for exactly that reason.
Most vocabulary games stop at definitions — you match a word to its meaning and move on. Vocabulary Vultures goes further. The gameplay builds word knowledge in context, and the digital workbook extends that learning through graphic organizers that help students analyze, connect, and apply vocabulary in a variety of ways. It's a complete vocabulary learning experience, not just a flashcard alternative.
The digital workbook is a collection of graphic organizers designed to extend the vocabulary learning from the game. On the instructions, you'll find a QR code — just scan it with any device and it opens directly to a PDF. No app, no account, no complicated setup. From there you can pull it up on a screen or print the pages you want to use.
The graphic organizers give students a structured way to go deeper with the vocabulary words they encounter in the game. Instead of just knowing a definition, students use the organizers to analyze words, make connections, and apply them in different contexts — which is how vocabulary actually sticks. They're designed to work as a natural extension after gameplay, and they're flexible enough to use as a standalone activity, a homework tool, or a literacy center resource in the classroom
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